City of Heroes Digest

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Niviene Re: Free Realms 27 Jul 2009 22:24
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Niviene Release Notes for Build 19.20090716.2T 7/27/09 27 Jul 2009 21:16
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Niviene Training Room Coming Down for New Build 7/27/09 27 Jul 2009 20:37
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Avatea Network Maintenance - July 28, 2009 27 Jul 2009 16:42
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Niviene PART 2 Migration to new Message Boards! Discussion 23 Jul 2009 22:19
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Niviene Migration to new Message Boards - Part two 23 Jul 2009 22:16
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TheOcho Re: Team Ocho Defeats the Hydra! 23 Jul 2009 00:08
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Niviene Re: Issue 16 Closed Beta Coming Soon 23 Jul 2009 00:04
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Niviene Re: Your most often created AT? 22 Jul 2009 20:58
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Niviene The City Scoop! ~ Contacts ~July 21st, 2009 21 Jul 2009 20:35
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Niviene The City Scoop! ~ Discussion ~ July 21st, 2009 21 Jul 2009 20:35
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Niviene The City Scoop! ~ ScoopStaff ~July 21st, 2009 21 Jul 2009 20:32
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Niviene The City Scoop! ~ Advertisement ~July 21st, 2009 21 Jul 2009 20:32
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Niviene The City Scoop! ~ Art Showcase~July 21st, 2009 21 Jul 2009 20:31
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Niviene The City Scoop! ~ Bases~July 21st, 2009 21 Jul 2009 20:30

Bases

Bases, and what you need to know to begin

This is intended to help newcomers to one of the less understood aspects of the Supergroup Bases. As a player guide, it is subject to becoming outdated due to changes in the game and new issues.

SG Bases can be broken down into several parts, the base size (or plot size), the rooms and the items that go into the rooms. The layout of this guide is such that information about the various different things will be listed first, then several strategies will be suggested down below on how to make the most of your base.

Types of Rooms

*Doorway - Doorways are 1x1 room blocks that are automatically added in when placing new rooms from any of the other categories/tags. It's possible to change a doorway's location, but only when there is already two rooms with only a single block of empty space between them. (Assuming there are no decorations or objects blocking the wall or entry where the new doorway would go).

*Decorative - These rooms are filler and serve no purpose other than the beautification of a base. They can not hold any type of item that performs a service or function, merely decor.

*Energy - Rooms that can hold energy generators, they are limited to 1 main energy device per room for the smaller rooms, and 2 for the larger (and prohibitively expensive) ones. These rooms also all allow the placement of a single storage bin as well.

*Control - Once energy exists, control rooms take care of the operation of all of the base devices. These rooms are nearly identical in use to the energy rooms with only several exceptions. The most notable of these, is that this category contains the startup room called an "Oversight Center". These centers are a merger of energy, control, and workshop rooms. They allow instead of a generator or control device, a startup device that provides both of these things, just in a smaller quantity.

*Defense - Rooms that are intended to hold PvP base defenses in case of a base raid, at this time, normal base raiding is turned off in-game, so this guide will not cover this topic.

*Transportation - Rooms that contain the teleporters, devices that provide rapid transport to other city zones.

*Workshop - Workshops are areas for crafting and storage. While other rooms might allow single storage bins, workshops usually hold 9 per room.

*Medical - These room are used for resurrection of dead characters, or the selling and buying of inspirations, providing you have an Auto Doc/Tree of Wonders

*Vault - These rooms are used to hold items in conjunction with the PvP aspect of bases. However, base raids are currently disabled so these are purely decorative rooms for now.

Crafted Base Items http://paragonwiki.com/wiki/Crafted_Base_Items

The above link has a full list with pictures of most items and the salvage required to craft them as well as the table you need to craft them on.

While the Supergroup Base Editor includes a good assortment of items to put on your base at the cost of Prestige only, other items require you to first craft them by using Salvage, and in some cases, they have to be unlocked by earning Supergroup Badges first.

Base Plots

Base Plots define the amount of area a Supergroup has to place various Base Rooms. All Base Plots are required to have an Entry Room which members or guests can enter by using the various Base Portals located in the zones of City of Heroes or City of Villains.

By adding Base Rooms to Base Plots, a group can define the layout of their base. All Groups start with a Tiny Hidden Spot for free. Larger Base Plots can be purchased by using the Group's Prestige. Larger Base Plots provide more area for a Group to place Base Rooms. Larger Base Plots can also have the ability to hold a greater number of Base Items of a specific type.

At this time there are two categories of Base Plots available to players. Ten Hidden Base Plots are available, as well as seven Secure Base Plots. See http://paragonwiki.com/wiki/Base_Plots for more defined information.

Hidden Plot http://paragonwiki.com/wiki/Hidden_Base_Plots

vs.

Secure Base Plot http://paragonwiki.com/wiki/Secure_Base_Plots



Niviene The City Scoop! ~ Base Showcase~July 21st, 2009 21 Jul 2009 20:30
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Niviene The City Scoop! ~ Fashion Showcase~July 21st, 2009 21 Jul 2009 20:29
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Niviene The City Scoop! ~ Under the Hood~July 21st, 2009 21 Jul 2009 20:28
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Niviene The City Scoop! ~ Food ~July 21st, 2009 21 Jul 2009 20:27
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Niviene The City Scoop! ~ Community ~July 21st, 2009 21 Jul 2009 20:27
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Niviene The City Scoop! ~ Front Page ~July 21st, 2009 21 Jul 2009 20:26
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TheOcho Re: Team Ocho Defeats the Hydra! 21 Jul 2009 16:12
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Niviene Re: Training Room Coming Down for New Build 7/20/09 20 Jul 2009 22:43
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Niviene Re: Training Room Coming Down for New Build 7/20/09 20 Jul 2009 22:37
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Niviene Re: Global Channels down 20 Jul 2009 22:02
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